Here's another fast a simple post to help you enhance you app and consolidate you name on the credits:
#import "cocos2d.h"
#import "CCLayer.h"
#import "MainMenu.h"
@interface Credits : CCLayer{
CCMenu* GAME_CREDITS;
}
+(CCScene *)scene;
-(void)runAnimation:(CCNode *)node;
-(id)init;
@end
#import "Credits.h"
@implementation Credits
+(CCScene *)scene{
CCScene *scene = [CCScene node];
Game *layer = [Credits node];
[scene addChild:layer];
return scene;
}
-(void)backToMenu:(id)sender{
[[SoundManager sharedSoundManager] playSound:@"TOUCH"];
CCScene* _scene = [MainMenu scene];
[[CCDirector sharedDirector]replaceScene:[CCTransitionMoveInL transitionWithDuration:1.0 scene:_scene]];
}
-(void)doIt{
[self runAnimation:GAME_CREDITS];
}
-(void)removeMe:(CCNode*)node{
//NSLog(@"ENTROU NO REMOVE ME");
GAME_CREDITS.position = ccp(CENTER_X, CENTER_Y*(-1)+(-100));
[self runAnimation:GAME_CREDITS];
}
-(void)runAnimation:(CCNode *)node{
[node runAction: [CCSequence actions: [CCMoveTo actionWithDuration:15.0 position:ccp(CENTER_X,CENTER_Y*3+150)],
[CCCallFuncN actionWithTarget:self selector:@selector(removeMe:)],nil]];
}
-(void)credits{
//NSLog(@"ENTROU NOS CREDITS");
[self runAnimation:GAME_CREDITS];
}
- (id)init
{
self = [super init];
if (self) {
CCSprite* background = [CCSprite spriteWithFile:@"SV-BACKGROUND.png"];
background.position = ccp(CENTER_X, CENTER_Y);
[self addChild:background z:1];
CCLabelTTF* BACK_N = [CCLabelTTF labelWithString:@"+BACK" fontName:FONT1_1 fontSize:MENU_ITEM_SIZE]; BACK_N.color = ccBLACK;
CCLabelTTF* BACK_S = [CCLabelTTF labelWithString:@"+BACK" fontName:FONT1_1 fontSize:MENU_ITEM_SIZE]; BACK_S.color = ccGRAY;
CCMenuItem* iBACK = [CCMenuItemSprite itemFromNormalSprite:BACK_N selectedSprite:BACK_S target:self selector:@selector(backToMenu:)];
CCMenu* back = [CCMenu menuWithItems:iBACK, nil];
back.position = ccp(CENTER_X-115, CENTER_Y-150);
[self addChild:back z:3];
CCLabelTTF* LABEL_0 = [CCLabelTTF labelWithString:@"0" fontName:FONT0 fontSize:20];
CCLabelTTF* LABEL_N = [CCLabelTTF labelWithString:@"N" fontName:FONT0 fontSize:20];
LABEL_0.color = ccBLACK;
LABEL_N.color = ccBLACK;
CCMenuItemLabel* iLABEL_0 = [CCMenuItemLabel itemWithLabel:LABEL_0];
CCMenuItemLabel* iLABEL_N = [CCMenuItemLabel itemWithLabel:LABEL_1];
GAME_CREDITS = [CCMenu menuWithItems:iLABEL_0, iLABEL_N, nil];
GAME_CREDITS.position = ccp(CENTER_X, CENTER_Y*(-1));
[GAME_CREDITS alignItemsVerticallyWithPadding:5];
[self addChild:GAME_CREDITS z:2];
[self performSelector:@selector(credits) withObject:self afterDelay:1.7];
}
return self;
}
@end
No comments:
Post a Comment