How's going, everybody?
Well, here's a quick tip on what can help you when you get the dreadful error while you're uploading your archive to the store:
'iPhone/iPod Touch: application executable is missing a required architecture. At least one of the following architecture(s) must be present'
This is a error that really sucks because, dudes! The last thing after 120 hours working on your code is an error for uploading the thing. But here is what you do:
1)Select your project "stuff" up there;
2)Select the "PROJECT" option;
3)Go to "Architectures";
4)Press on top of the up-and-down arrow;
5)Inserting the "armv6" thing:
5.1) Delete any option that you have there:
5.1.1)Select the option;
5.1.2)Press the "-";
5.2) Press the "+";
5.3) Insert the "armv6";
5.4) Probably you'll need to press some type of confirmation.
That's it.
Cheers.
Showing posts with label HELP. Show all posts
Showing posts with label HELP. Show all posts
Thursday, January 26, 2012
Friday, December 2, 2011
XCode/Objective-C: Xcode 4.2 and MainWindow.xib
Bros,
After a long search on the Oracle (Google) I found it.
The on thing that really pissed me on XCode 4.2 (AKA last version), what that "View Based Application" does not exist anymore and i was like "WTFH am I going to do now?!".
So today, i found the solution!
Who found it out?
Joroen Trappers - click here and do directly to his solution/post
From whom did i get the first post?
Chris's Laboratory - click and go the post
If you guys need anything, just get in contact.
Live long and prosper, peace.
After a long search on the Oracle (Google) I found it.
The on thing that really pissed me on XCode 4.2 (AKA last version), what that "View Based Application" does not exist anymore and i was like "WTFH am I going to do now?!".
So today, i found the solution!
Who found it out?
Joroen Trappers - click here and do directly to his solution/post
From whom did i get the first post?
Chris's Laboratory - click and go the post
If you guys need anything, just get in contact.
Live long and prosper, peace.
Labels:
.XIB,
APPLE,
FAST,
HELP,
MAINWINDOW,
MAINWINDOW.XIB,
OBJECTIVE-C,
QUICK,
SDK,
XCODE,
XCODE 4.2
Friday, November 25, 2011
Objective-C/Cocoa: Star Rating Class
Hi breathers,
How's it all going?
It's been a time since i posted, so here's some nice stuff.
Know all those games that rate you after the match(e.g. Angry Birds) with the star system-thing, so i made on very simple so you just need to copy and paste on your project.
Download: StarRate Class (WARNING: Very Huge Dowload - 3K)
Probably you'll would like to add other sizes of banners, so just feel free to use the class as you want.
Oh, yeah! One last thing. I know this is a stupid comment, but remember you're not going to use it directly on the "-(void)viewDidLoad". Normally you'll use it when the match is ended and on the "level" boxes to display the last rate the player had on that match/level.
After you import the code to your project you have to do this:
@end
How's it all going?
It's been a time since i posted, so here's some nice stuff.
Know all those games that rate you after the match(e.g. Angry Birds) with the star system-thing, so i made on very simple so you just need to copy and paste on your project.
Download: StarRate Class (WARNING: Very Huge Dowload - 3K)
Probably you'll would like to add other sizes of banners, so just feel free to use the class as you want.
Oh, yeah! One last thing. I know this is a stupid comment, but remember you're not going to use it directly on the "-(void)viewDidLoad". Normally you'll use it when the match is ended and on the "level" boxes to display the last rate the player had on that match/level.
After you import the code to your project you have to do this:
#import <UIKit/UIKit.h>
#import "StarRate.h"
@interface StarTestViewController : UIViewController{
StarRate *_stars;
}
@end
#import "StarTestViewController.h"
@implementation StarTestViewController
-(void)createStars{
_stars = [[StarRate alloc]init];
//THIS setBackgroundColor YOU CAN ADD TO THE CLASS I UPLOADED FOR YOU
//ON THE -(void)startUp METHOD
[_stars setBackgroundColor:[UIColor clearColor]];
[_stars setupInterfaceTheWayIWantWithType:STARBANNER_250X50 andRate:2];
[_stars setCenter:CGPointMake(160, 240)];
[self.view addSubview:_stars];
}
-(void)viewDidLoad{
[self createStars];
[self.view setBackgroundColor:[UIColor whiteColor]];
[super viewDidLoad];
}
(...)
@end
As you can see, i didn't use InterfaceBuilder, i'm kind of on strike with him, so fell free to use InterfaceBuilder if you want, you just need to remember how to inherit a normal UIView to StareRate.
If you need help, just go to the Contact Section and let me know.
Live long and prosper.
Labels:
COCOA,
COCOATOUCH,
FAST,
HELP,
MY CODE,
OBJECTIVE-C,
XCODE
Thursday, October 6, 2011
Cocos2D: Press&Hold button
Hey, sports!
Today the time is really really short, so I made an example and uploaded it.
It's no a virus or anything, it's a project that can help you when you need to make action like this:
1)Press button;
2)Wish that it would increase/decrease a "number label";
3)Release button;
4)Action stop right after releasing
here's the link:
Project: Button Press&Hold
Hasta la vista, dudes.
Today the time is really really short, so I made an example and uploaded it.
It's no a virus or anything, it's a project that can help you when you need to make action like this:
1)Press button;
2)Wish that it would increase/decrease a "number label";
3)Release button;
4)Action stop right after releasing
here's the link:
Project: Button Press&Hold
Hasta la vista, dudes.
Tuesday, September 27, 2011
Android/Eclipse: How to install Andoid SDK and Eclipse
Good morning, champs.
This will be a totally different post, till know you guys only saw iOS stuff and these things, from now on you'll have Android (:
So for a good start, here's a tutorial, presented by a former coworker and JDS CEO, Jonathan Silva(@JonathanProfile), just press the little green fellow down here and turn on you Google Translation if you don't understand portuguese.
*If you guys have any problems understanding, please get in contact and i'll see if there would be any possibility in translating it.
This will be a totally different post, till know you guys only saw iOS stuff and these things, from now on you'll have Android (:
So for a good start, here's a tutorial, presented by a former coworker and JDS CEO, Jonathan Silva(@JonathanProfile), just press the little green fellow down here and turn on you Google Translation if you don't understand portuguese.
*If you guys have any problems understanding, please get in contact and i'll see if there would be any possibility in translating it.
Saturday, September 24, 2011
Pixelmator: Round Corners
Quick tip for those who do not use the Adobe Suit:
If you need to create round corners on a object, here it is:
Do not forget to "LIKE" this video.
If you need to create round corners on a object, here it is:
Do not forget to "LIKE" this video.
Cocos2D: How to create a "Credits" scene
How's it going, bros!?
Here's another fast a simple post to help you enhance you app and consolidate you name on the credits:
Here's another fast a simple post to help you enhance you app and consolidate you name on the credits:
#import "cocos2d.h"
#import "CCLayer.h"
#import "MainMenu.h"
@interface Credits : CCLayer{
CCMenu* GAME_CREDITS;
}
+(CCScene *)scene;
-(void)runAnimation:(CCNode *)node;
-(id)init;
@end
#import "Credits.h"
@implementation Credits
+(CCScene *)scene{
CCScene *scene = [CCScene node];
Game *layer = [Credits node];
[scene addChild:layer];
return scene;
}
-(void)backToMenu:(id)sender{
[[SoundManager sharedSoundManager] playSound:@"TOUCH"];
CCScene* _scene = [MainMenu scene];
[[CCDirector sharedDirector]replaceScene:[CCTransitionMoveInL transitionWithDuration:1.0 scene:_scene]];
}
-(void)doIt{
[self runAnimation:GAME_CREDITS];
}
-(void)removeMe:(CCNode*)node{
//NSLog(@"ENTROU NO REMOVE ME");
GAME_CREDITS.position = ccp(CENTER_X, CENTER_Y*(-1)+(-100));
[self runAnimation:GAME_CREDITS];
}
-(void)runAnimation:(CCNode *)node{
[node runAction: [CCSequence actions: [CCMoveTo actionWithDuration:15.0 position:ccp(CENTER_X,CENTER_Y*3+150)],
[CCCallFuncN actionWithTarget:self selector:@selector(removeMe:)],nil]];
}
-(void)credits{
//NSLog(@"ENTROU NOS CREDITS");
[self runAnimation:GAME_CREDITS];
}
- (id)init
{
self = [super init];
if (self) {
CCSprite* background = [CCSprite spriteWithFile:@"SV-BACKGROUND.png"];
background.position = ccp(CENTER_X, CENTER_Y);
[self addChild:background z:1];
CCLabelTTF* BACK_N = [CCLabelTTF labelWithString:@"+BACK" fontName:FONT1_1 fontSize:MENU_ITEM_SIZE]; BACK_N.color = ccBLACK;
CCLabelTTF* BACK_S = [CCLabelTTF labelWithString:@"+BACK" fontName:FONT1_1 fontSize:MENU_ITEM_SIZE]; BACK_S.color = ccGRAY;
CCMenuItem* iBACK = [CCMenuItemSprite itemFromNormalSprite:BACK_N selectedSprite:BACK_S target:self selector:@selector(backToMenu:)];
CCMenu* back = [CCMenu menuWithItems:iBACK, nil];
back.position = ccp(CENTER_X-115, CENTER_Y-150);
[self addChild:back z:3];
CCLabelTTF* LABEL_0 = [CCLabelTTF labelWithString:@"0" fontName:FONT0 fontSize:20];
CCLabelTTF* LABEL_N = [CCLabelTTF labelWithString:@"N" fontName:FONT0 fontSize:20];
LABEL_0.color = ccBLACK;
LABEL_N.color = ccBLACK;
CCMenuItemLabel* iLABEL_0 = [CCMenuItemLabel itemWithLabel:LABEL_0];
CCMenuItemLabel* iLABEL_N = [CCMenuItemLabel itemWithLabel:LABEL_1];
GAME_CREDITS = [CCMenu menuWithItems:iLABEL_0, iLABEL_N, nil];
GAME_CREDITS.position = ccp(CENTER_X, CENTER_Y*(-1));
[GAME_CREDITS alignItemsVerticallyWithPadding:5];
[self addChild:GAME_CREDITS z:2];
[self performSelector:@selector(credits) withObject:self afterDelay:1.7];
}
return self;
}
@end
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