Hi!
Quick tip to install apps via Terminal on your Mac.
1) download the adb tools;
2) got to the platform-tools or tools (can vary) were you adb were installed;
3) perform: ./adb devices
if you don't get this message:
"List of devices attached
'bund of numbers' device"
try restarting you device
4) perform: ./adb install PATH/TO/YOUR/file.apk
5) Mazel tov! Your on dude.
Cheers.
Friday, March 22, 2013
Monday, February 25, 2013
Obj-c/UIDeviceOrientation: How to force the Device Orientation
Hi,
How's it going?
Today I got a fast tip in how to force your device orientation. Fast, quick and beautiful.
1) You have to put this piece of code somewhere in the class that you're using or in the AppDelegate. It's gonna depend on what you prefer, in my case I putted it in a specific class.
2) Add this to your .h or to the top of your .m . Do not forget to put something in the parenthesis different than 'Private', think something that Apple wouldn't use and put it their.
3) Now be free to you this gorgeous method whenever you want in that specific class.
Enjoy!
Happy Coding.
How's it going?
Today I got a fast tip in how to force your device orientation. Fast, quick and beautiful.
1) You have to put this piece of code somewhere in the class that you're using or in the AppDelegate. It's gonna depend on what you prefer, in my case I putted it in a specific class.
[[UIDevice currentDevice]beginGeneratingDeviceOrientationNotifications];
2) Add this to your .h or to the top of your .m . Do not forget to put something in the parenthesis different than 'Private', think something that Apple wouldn't use and put it their.
@interface UIDevice(MyDeviceInterface)
- (void) setOrientation:(UIInterfaceOrientation)orientation;
@end
3) Now be free to you this gorgeous method whenever you want in that specific class.
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationPortrait];
Enjoy!
Happy Coding.
Labels:
DEVICE,
FORCE,
INTERFACE,
INTERFACE ORIENTATION,
OBJ-C,
OBJECTIVE-C,
ORIENTATION
Wednesday, July 4, 2012
Lessons/Stanford: Programming Leassons
Hi!
Here's a quick tip for everyone who wants to learn more and didn't go to college or wants or simply enjoys to get as much information possible:
Enjoy!
PS. I mustn't forget to thank Caue for the hint, I already had atended to the iOS classes but didn't know about the others, so, "Thank you, Cauê (L)"
PS. I mustn't forget to thank Caue for the hint, I already had atended to the iOS classes but didn't know about the others, so, "Thank you, Cauê (L)"
Labels:
CLASSES,
DEVELOPMENT,
LECTURES,
LESSONS,
PDF,
PROGRAMMING,
STANDFORD,
VIDEOS
Monday, May 14, 2012
Cocos2d/Gamecenter: How to implement correctly GameCenter into Cocos2d
Hi,
How's it going there?
Here's a tutorial that i saw loads of people having the same problem and after some research I figured it out.
I don't know if it's the ideal way, but as it worked I can suit you.
Cocos2D: 1.0.1
What was the problem that it wouldn't work?
R: For some reason the RootViewController wasn't referenced and so it gave me a 12h delay on the project.
Step 1:
Go to you AppDelegate.h
#import <UIKit/UIKit.h>
@class RootViewController;
@interface AppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
RootViewController *viewController;
}
@property (nonatomic, retain) UIWindow *window;
@property (nonatomic, retain) RootViewController *viewController;
@end
Step 2:
Go to your AppDelegate.m
#import "cocos2d.h"
#import "AppDelegate.h"
#import "RootViewController.h"
@implementation AppDelegate
@synthesize window;
@synthesize viewController;
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
// Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
window.rootViewController = viewController;
//blablablá
// Init the View Controller
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
}
Step 3:
Import GameKit.framework
Step 4:
Implement some code.
I'm going to put only some basic stuff and of course the most important the leaderboard.
-(void)localUserAuthentication{
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
[localPlayer authenticateWithCompletionHandler:^(NSError *error) {
if (!error){
isLocalUserAuthenticated = YES;
//NSLog(@"AUTHETICATION SUCCEDED");
} else {
isLocalUserAuthenticated = NO;
//NSLog(@"AUTHETICATION FAILED");
}
}];
}
-(void)showLeaderboard{
GKLeaderboardViewController *leaderboardController = [[GKLeaderboardViewController alloc] init];
if (leaderboardController != NULL) {
leaderboardController.category = @"com.yourcompany.gamename.leaderboard.whatleaderboard";
leaderboardController.timeScope =GKLeaderboardTimeScopeAllTime;
leaderboardController.leaderboardDelegate = self;
AppDelegate *delegate = [UIApplication sharedApplication].delegate;
[delegate.viewController presentModalViewController:leaderboardController animated:YES];
}
leaderboardController.toolbar.autoresizesSubviews = YES;
leaderboardController.view.bounds = CGRectMake(0, 0, 480, 320);
leaderboardController.view.transform = CGAffineTransformMakeRotation(CC_DEGREES_TO_RADIANS(90));
}
-(void)leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController{
CCMenu* gamemenu = (CCMenu*)[self getChildByTag:kGameMenu];
gamemenu.isTouchEnabled = YES;
[self show];
AppDelegate *delegate = [UIApplication sharedApplication].delegate;
[delegate.viewController dismissModalViewControllerAnimated:YES];
}
Well, so that's that.
If you guys need any help, just get in contact.
Hasta luego.
If you guys need any help, just get in contact.
Hasta luego.
Labels:
CENTER,
COCOS2D,
EASY,
GAME,
GAMECENTER,
OBJECTIVE-C,
ORIENTATION,
PROBLEMS,
QUICK,
VIEWCONTROLLER
Location:
Sao Paulo - São Paulo, Brazil
Thursday, January 26, 2012
XCode/Archiving: Uploading Archive Problem
How's going, everybody?
Well, here's a quick tip on what can help you when you get the dreadful error while you're uploading your archive to the store:
'iPhone/iPod Touch: application executable is missing a required architecture. At least one of the following architecture(s) must be present'
This is a error that really sucks because, dudes! The last thing after 120 hours working on your code is an error for uploading the thing. But here is what you do:
1)Select your project "stuff" up there;
2)Select the "PROJECT" option;
3)Go to "Architectures";
4)Press on top of the up-and-down arrow;
5)Inserting the "armv6" thing:
5.1) Delete any option that you have there:
5.1.1)Select the option;
5.1.2)Press the "-";
5.2) Press the "+";
5.3) Insert the "armv6";
5.4) Probably you'll need to press some type of confirmation.
That's it.
Cheers.
Well, here's a quick tip on what can help you when you get the dreadful error while you're uploading your archive to the store:
'iPhone/iPod Touch: application executable is missing a required architecture. At least one of the following architecture(s) must be present'
This is a error that really sucks because, dudes! The last thing after 120 hours working on your code is an error for uploading the thing. But here is what you do:
1)Select your project "stuff" up there;
2)Select the "PROJECT" option;
3)Go to "Architectures";
4)Press on top of the up-and-down arrow;
5)Inserting the "armv6" thing:
5.1) Delete any option that you have there:
5.1.1)Select the option;
5.1.2)Press the "-";
5.2) Press the "+";
5.3) Insert the "armv6";
5.4) Probably you'll need to press some type of confirmation.
That's it.
Cheers.
Friday, January 20, 2012
Cocos2D/Orientation: How to get the orientation you want.
Yo, dudes,
How's it going? Kind of shitty, hun? No Megaupload, no FBI, no WhiteHouse.
What else to do? Well, here goes a fast topic for orientation issues.
Know when you have that real cool game that you're using Cocos2D but want to use Portrait Orientation?
Just do This:
1) Go to "RootViewController.m";
2) Find this piece of code:
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );
3)Change the "UIInterfaceOrientationIsLandscape" to "UIInterfaceOrientationIsPortrait", or any other that you would like. (Just try not using "PortraitUpSideDown" if would be kind of awkward.
Now your code should be something like this:
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
return ( UIInterfaceOrientationIsPortrait( interfaceOrientation ) );
Any problems, get in contact.
Cheers.
Friday, December 2, 2011
XCode/Objective-C: Xcode 4.2 and MainWindow.xib
Bros,
After a long search on the Oracle (Google) I found it.
The on thing that really pissed me on XCode 4.2 (AKA last version), what that "View Based Application" does not exist anymore and i was like "WTFH am I going to do now?!".
So today, i found the solution!
Who found it out?
Joroen Trappers - click here and do directly to his solution/post
From whom did i get the first post?
Chris's Laboratory - click and go the post
If you guys need anything, just get in contact.
Live long and prosper, peace.
After a long search on the Oracle (Google) I found it.
The on thing that really pissed me on XCode 4.2 (AKA last version), what that "View Based Application" does not exist anymore and i was like "WTFH am I going to do now?!".
So today, i found the solution!
Who found it out?
Joroen Trappers - click here and do directly to his solution/post
From whom did i get the first post?
Chris's Laboratory - click and go the post
If you guys need anything, just get in contact.
Live long and prosper, peace.
Labels:
.XIB,
APPLE,
FAST,
HELP,
MAINWINDOW,
MAINWINDOW.XIB,
OBJECTIVE-C,
QUICK,
SDK,
XCODE,
XCODE 4.2
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